Team Leader
Eshan Manchanda
Texas A&M University
Public Health
eshan.manchanda@tamu.edu
Project Type
Research
Who Can Join
Faculty, Staff/Postdoctoral Scholars, Graduate Students, Masters Students, Undergraduate Students
Project Description
Howdy! We're building a VR game for stroke rehabilitation that combines motion capture with AI feedback systems. The project involves developing therapeutic games, analyzing patient movement data, and working with clinicians on treatment protocols.
Students contribute across a wide range of areas – software development, hardware integration, clinical data collection, VR environment design, VR artwork, VR motion capture, biomechanical analysis, user interface design, cloud infrastructure, machine learning, game mechanics, audio design, clinical research protocols, physician collaboration, translational research. If this project interests you, we'll find a role that matches what you want to work on. Our priority is having you contribute to aspects you're genuinely interested in learning.
To get involved, send an email with the subject: "VRSR Research Interest" to eshan.manchanda@tamu.edu
Team Needs
The project provides opportunities to think from stroke patients' perspectives and learn how to apply public health accessibility principles to software, research, and system design, creating inclusive technology that considers ergonomics for users with motor impairments.
Pre-med students can gain skills for patient advocacy in translational research, develop experimental protocols, and collaborate with physicians. Students seeking game design or VR skills can create therapeutic environments to engage target users. Strong writers help with grant applications and research publications.
Students with programming, hardware, or data analysis experience support sensor integration and movement analysis systems. The project involves VR device integration, software development, motion capture data processing, cloud infrastructure for patient data, movement analysis, and clinical database management.
The greatest asset a student can have is a desire to be teachable and develop professional skills. Students who approach problems with curiosity and adaptability thrive in an interdisciplinary environment. Students willing to learn consistently become valuable team members regardless of their starting skill level.
Special Opportunities
Students contribute to peer-reviewed publications and present research findings at conferences. Experienced students take leadership over the project and lead it themselves.